Project summary
999 Days Chicken Tap
Rebirth economy, research, and offline rewards on an idle chicken tycoon, alongside production responsibilities.
Production & project management
Organizing delivery around the idle economy
I combined production ownership with development on an idle chicken tycoon, coordinating the team's schedule around interconnected economy, progression, and offline-play systems.
- Managed the end-to-end development timeline, planned sprints, and assigned work across rebirth balancing, in-game research, offline rewards, and supporting fixes.
- Tracked tasks and dependencies and kept cross-functional discussions connected to delivery, so changes to one economy system could be coordinated with the others.
- Led production and launch planning, then used Creator Dashboard data to support decisions about follow-up priorities and the game's ongoing development.
Hands-on development
Economy systems and offline play
- Designed the rebirth economy: capped exponential scaling for egg value and for upgrade and research cost per rebirth age, retuned requirements, and server-enforced requirement checks that closed a client bypass.
- Fixed the research system so tiers five and above apply, introduced a ResearchCalculator module, and moved coop and transport capacity to flat-plus-multiply modifiers.
- Built Offline Rewards on an IncomeSimulator, including handling for player disconnects.
- Auto Incubator batch spawning, server-authoritative coop capacity, a conveyor memory-leak fix, and breaking the Modifier and Tycoon cyclic dependency with a callback pattern.
- BNumber overflow clamp, MoneyEarned accounting fixes, quest-chain fixes, and tutorial copy.
- Added Selene and StyLua linting to CI with GitHub Actions.
Systems touchedRebirth · Research · OfflineRewards · Tycoon · Coops · Machines / Transport · Baskets · Quest · Profile
