Roblox developer / Game producer

Kelly
Pham.

Hands-on with the build. Accountable for the delivery. I develop Roblox games and bring the people, plans, and releases together.

Based in Vietnam · Available for remote full-time and contract roles

Inside my game portfolio
Sky Harvest game artworkRead case study

Roblox Developer / Game Producer / Project Manager

Sky Harvest

01 / Selected work

Two case studies.
Six more shipped titles.

Production ownership and hands-on
development across a Roblox portfolio.

More projects

Roles across the portfolio

02 / Development

Systems, events,
and live content.

Hands-on Luau development — gameplay systems, economies, LiveOps events — alongside the planning that gets a game into players’ hands.

Toolchain
Roblox StudioLuauRojoWallyRokit / AftmanLuau LSPStyLuaSeleneTestEZGitHub PRs + CI
Networking & data
BlinkZapProfileStore
Libraries
FusionJecsPromise / FutureSignal / LemonSignalSpringZonePlusSiftTopbarPlusGameAnalytics SDKSecureCast / FastCast

03 / Experience

Producer at LECO Studio.
Engineer before that.

I’m a Roblox developer and game producer with a software engineering background. I build gameplay systems and live content on Sky Harvest and Retro Paintball, support development across other titles, and coordinate teams from early design through launch and LiveOps.

Vietnamese + English
Current role

LECO Studio

Project Manager
& Game Producer

Jan 2025 — Present

Roblox developmentProductionLiveOps
  • Develop gameplay systems, event content, and onboarding improvements across Roblox titles.
  • Coordinate game production, sprint planning, and cross-functional delivery.
  • Create game design documentation and translate requirements into tasks and timelines.
  • Work with player funnel observations to guide onboarding improvements and live updates.
Engineering foundation

NAB Vietnam

Software Engineer
Apprentice

Oct 2024 — Jan 2025

Agile teamSoftware delivery

Worked in an Agile engineering team, building a practical foundation in software planning, review, and delivery.

04 / Education

Bachelor of IT,
RMIT Vietnam.

Graduating 2026, alongside the studio work above.

2021 — 2026

RMIT

Bachelor of
Information Technology

RMIT International University Vietnam

Education / Information Technology

05 / Working toolkit

What I bring
to the team.

Production planning
Game design documents, requirements, timelines, Scrum planning, and sprint coordination.
Roblox development
Luau in Roblox Studio on a Rojo / Wally toolchain; typed networking with Blink and Zap; ProfileStore data; Fusion UI. Backed by a software-engineering foundation and hands-on development roles across the portfolio.
Team coordination
Aligning art and development, communicating expectations, and keeping executives informed.

Let’s work together

Have a game
in the works?

Based in Vietnam · Available for remote full-time and contract roles.

Discordleuleu0simp
Email Kelly