Project summary
Escape Boulders for Aliens
Production and development support on a game built from the Yoink an Alien codebase, with bug fixes and quality-of-life improvements.
Production & project management
Taking a shared codebase through its own launch
I coordinated production for a game built from the Yoink an Alien codebase, managing its own delivery schedule while supporting bug fixes and quality-of-life improvements.
- Planned the development timeline and Scrum sprints around the inherited systems and the work needed for this game's launch, assigning tasks and tracking completion.
- Kept the production team aligned on priorities and dependencies, coordinating cross-functional communication as fixes and release preparation progressed.
- Owned launch coordination and used Creator Dashboard analysis to help prioritize post-launch maintenance and improvements.
Hands-on development
Carrying the alien systems forward
- Built on the Yoink an Alien codebase: the flight tuning, FTUE-version migration, and shop and economy balancing carried across.
- Production and development support through its own launch: bug fixes and quality-of-life improvements.
Systems touchedFly · Tutorial / FTUE · Shop · Profile
