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Project summary

Escape Boulders for Aliens

Escape Boulders for Aliens game artwork

Production and development support on a game built from the Yoink an Alien codebase, with bug fixes and quality-of-life improvements.

My roleGame Producer / Project Manager / Developer
PlatformRoblox
01

Production & project management

Taking a shared codebase through its own launch

I coordinated production for a game built from the Yoink an Alien codebase, managing its own delivery schedule while supporting bug fixes and quality-of-life improvements.

  • Planned the development timeline and Scrum sprints around the inherited systems and the work needed for this game's launch, assigning tasks and tracking completion.
  • Kept the production team aligned on priorities and dependencies, coordinating cross-functional communication as fixes and release preparation progressed.
  • Owned launch coordination and used Creator Dashboard analysis to help prioritize post-launch maintenance and improvements.
02

Hands-on development

Carrying the alien systems forward

  • Built on the Yoink an Alien codebase: the flight tuning, FTUE-version migration, and shop and economy balancing carried across.
  • Production and development support through its own launch: bug fixes and quality-of-life improvements.

Systems touchedFly · Tutorial / FTUE · Shop · Profile

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Based in Vietnam · Available for remote full-time and contract roles.

Discordleuleu0simp
Email Kelly