Project summary
Yoink an Alien
Production plus development support: flight-system tuning, FTUE migrations, and economy balancing.
Production & project management
Keeping onboarding, flight, and balance on schedule
I managed production while supporting development, keeping the team's delivery plan connected to the flight experience, first-time player journey, and economy.
- Owned the timeline through launch, ran sprint planning, and assigned and tracked work so that gameplay tuning, onboarding changes, and shop updates moved toward shared milestones.
- Coordinated cross-functional decisions and communicated changing priorities, keeping balance updates and implementation work aligned across the production team.
- Reviewed Creator Dashboard data to inform follow-up work, bringing performance findings into planning discussions about onboarding and ongoing game improvements.
Hands-on development
Flight, onboarding, and balance
- Tuned the flight system: fall and lift velocity caps, breathable-zone mechanics, and attribute initialisation.
- Preserved tutorial progress across FTUE schema versions and migrated new players to a starter helmet.
- Balanced the economy: rarity CPS multipliers, biome entity weights, and belt, jetpack, and oxygen-tank tier stats synced to the upgrade sheet.
- Shop and Wheels: value formatting, post-rebirth refresh, and free-spin interval and limits.
- Fixed profile loading to stop infinite-yield warnings.
Systems touchedFly · Tutorial / FTUE · Shop · Wheels · Biome · Profile

