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Project summary

Yoink an Alien

Yoink an Alien game artwork

Production plus development support: flight-system tuning, FTUE migrations, and economy balancing.

My roleGame Producer / Project Manager / Developer
PlatformRoblox
01

Production & project management

Keeping onboarding, flight, and balance on schedule

I managed production while supporting development, keeping the team's delivery plan connected to the flight experience, first-time player journey, and economy.

  • Owned the timeline through launch, ran sprint planning, and assigned and tracked work so that gameplay tuning, onboarding changes, and shop updates moved toward shared milestones.
  • Coordinated cross-functional decisions and communicated changing priorities, keeping balance updates and implementation work aligned across the production team.
  • Reviewed Creator Dashboard data to inform follow-up work, bringing performance findings into planning discussions about onboarding and ongoing game improvements.
02

Hands-on development

Flight, onboarding, and balance

  • Tuned the flight system: fall and lift velocity caps, breathable-zone mechanics, and attribute initialisation.
  • Preserved tutorial progress across FTUE schema versions and migrated new players to a starter helmet.
  • Balanced the economy: rarity CPS multipliers, biome entity weights, and belt, jetpack, and oxygen-tank tier stats synced to the upgrade sheet.
  • Shop and Wheels: value formatting, post-rebirth refresh, and free-spin interval and limits.
  • Fixed profile loading to stop infinite-yield warnings.

Systems touchedFly · Tutorial / FTUE · Shop · Wheels · Biome · Profile

Let’s work together

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Based in Vietnam · Available for remote full-time and contract roles.

Discordleuleu0simp
Email Kelly